Startups

Startups

Startups

Remx

Remx

Remx

Sep 26, 2023

Sep 26, 2023

Sep 26, 2023

Limited edition digi-physical drops, on-chain.

Remx is a social commerce platform where collectors can discover new artists and limited edition digi-physical drops.

The problem

Social media platforms retain user data, limiting artists and brands to collecting contact information (like email addresses) from their audience in two ways. They can either A) have the user sign up for an email newsletter or B) collect the information after a purchase. This creates a significant gap between gaining followers and collecting user data. It also does not address the low conversion rate on e-commerce stores (2%) or the undesirable methods used to collect user data, which can lead to low engagement and high bounce rates.

The solution

Remx allows artists and brands to transform digital products into media that gets promoted across social channels. This can be used to gather email addresses when users claim these digital collectibles for free. It leads to a higher data capture conversion rate, typically 8-10%, compared to 2% with traditional e-commerce stores. Furthermore, it enhances brand awareness and marketing opportunities as the digital collectibles are shared across social channels. Additional perks such as raffles and discounts drive more traffic, engagement, and organic content.

My role

I am the Co-Founder and Chief Creative Officer at Remx. I guide product direction, with a focus on core platform features and UX design. In collaboration with the design, engineering, business and marketing teams, I manage the product roadmap and the implementation of core product features. I also collaborate closely with artists to curate their drops.

Digi-physical drop examples



Limited edition digi-physical drops, on-chain.

Remx is a social commerce platform where collectors can discover new artists and limited edition digi-physical drops.

The problem

Social media platforms retain user data, limiting artists and brands to collecting contact information (like email addresses) from their audience in two ways. They can either A) have the user sign up for an email newsletter or B) collect the information after a purchase. This creates a significant gap between gaining followers and collecting user data. It also does not address the low conversion rate on e-commerce stores (2%) or the undesirable methods used to collect user data, which can lead to low engagement and high bounce rates.

The solution

Remx allows artists and brands to transform digital products into media that gets promoted across social channels. This can be used to gather email addresses when users claim these digital collectibles for free. It leads to a higher data capture conversion rate, typically 8-10%, compared to 2% with traditional e-commerce stores. Furthermore, it enhances brand awareness and marketing opportunities as the digital collectibles are shared across social channels. Additional perks such as raffles and discounts drive more traffic, engagement, and organic content.

My role

I am the Co-Founder and Chief Creative Officer at Remx. I guide product direction, with a focus on core platform features and UX design. In collaboration with the design, engineering, business and marketing teams, I manage the product roadmap and the implementation of core product features. I also collaborate closely with artists to curate their drops.

Digi-physical drop examples



Limited edition digi-physical drops, on-chain.

Remx is a social commerce platform where collectors can discover new artists and limited edition digi-physical drops.

The problem

Social media platforms retain user data, limiting artists and brands to collecting contact information (like email addresses) from their audience in two ways. They can either A) have the user sign up for an email newsletter or B) collect the information after a purchase. This creates a significant gap between gaining followers and collecting user data. It also does not address the low conversion rate on e-commerce stores (2%) or the undesirable methods used to collect user data, which can lead to low engagement and high bounce rates.

The solution

Remx allows artists and brands to transform digital products into media that gets promoted across social channels. This can be used to gather email addresses when users claim these digital collectibles for free. It leads to a higher data capture conversion rate, typically 8-10%, compared to 2% with traditional e-commerce stores. Furthermore, it enhances brand awareness and marketing opportunities as the digital collectibles are shared across social channels. Additional perks such as raffles and discounts drive more traffic, engagement, and organic content.

My role

I am the Co-Founder and Chief Creative Officer at Remx. I guide product direction, with a focus on core platform features and UX design. In collaboration with the design, engineering, business and marketing teams, I manage the product roadmap and the implementation of core product features. I also collaborate closely with artists to curate their drops.

Digi-physical drop examples